Showing posts with label what is coming next. Show all posts
Showing posts with label what is coming next. Show all posts

Monday, July 6, 2015

Tilly's Rose Garden - Changes and Developmental Possibilies

As some may know, Tilly's Rose Garden has been my primary project. In fact it's the first project I've ever started! It's been ongoing for almost 2 years now, the longest amount of time I've ever put in to a project. Of course there has been gaps in time do to life such as it is, and other smaller projects. Anyways, the reason for this post isn't to bore you to tears so I'm going to get to the point.

Tilly's Rose Garden, as I have stated in the past has been very repeative, this is going to change!
Though the gameplay in general will be the same there will be some major changes. If the feed-back is good some I'll keep them, if some of them aren't good they might go back the old way or in  a new direction.


Main Changes:

I will label each change with a status.

1. No longer resetting points when you die. - ( Feature In Development)


In the past if you hit an enemy that restarts the level all the points come-back. That was okay, but it's not really "cheat"proof". Now when you die you will not be able to pick-up all the points again. Bonuses, enemies, and point-drainers will be excluded from this. They will be able to stay even after the room restarts. 


2. Diagonal and Animated Sprites - (A Possibility)


Current Sprite
In the next version of Tilly's Rose Garden (Seasons: Spring) there might be animated sprites for Tilly and there might be new additional sprites for moving diagonally. - I'm probably going to do this but I'm not totally sure yet.


3. Lives/Game-Over System - (Possible Development)


I'm seriously considering making this a reality. In the past you can go on forever until you finish the game. That's "fine" but I think it would be a more fun game if you were actually competing against something instead of having no real challenge. I don't know how many lives, what they'd take the form of or anything else. I do know that it would be the same basic thing as in Blox. The lives being gone and then you get a game-over menu.

4. Technical changes - (More coding, cleaner development style)


This will be the stuff that nobody "sees" but will make a world of difference. I'm right now learning how to code things and that will make the game work smoother. This though, will slow me down because I'm learning brand new things with this. I'm getting it though, slowly but I'm getting it!


_______

This should give you an idea of where this is heading, at least for now!
I hope to do weekly or bi-weekly posts for updates, like I had with Blox but we'll see what happens!



~ God Bless ~


~ Firefly



Thank you for the sucess of -Blox, Demo- !

I worked hard on this project, and I'm really pleased to say that it was a well worth effort!

After Approx 2.5 months of hard work, countless hours of work, graphic designing, writing, planning and everything else that goes with it, my release was a rousing success!

After my one week campaign I gained almost 450 views and 10 [+1] between two posts!



Other Realivant Posts:

A Few General Approaches - Things I'm Going To Be Changing With my Game-Development!
Blox [Demo] has been released, so what's next? - Where I'm Going From Here.
{Game Demo} Blox - Release - Download and Information
 Promo Vid for Blox  - Video Trailer

Monday, June 29, 2015

Blox [Demo] has been released, so what's next?

That's right, for those who don't know about it yet, the Blox Demo has been released! But now that it has been, what's next for me? Well, here's my hope for the new agenda.

As a semi rule, each time I release something I like to move on to something else, not abandoning the previous project but making it so that I learn something new and make the releases have more variety as I go.

So far I have been releasing a lot of non-Tilly's Rose Garden based works, and I'd like to stop that and work on the spring version of it more. My main issue will be that each game (for TRG) is almost identical to the other with the exception of graphics. I want to change this but I'm not sure how. There are a few gameplay foundational ideas I'd like to change but in general it's a small change for the overall gameplay of Tilly's Rose Garden. I don't want to abandon the project as it is what got me started so in a way I owe it to the "franchise" to keep it alive and finish all the mini games and finally
create my ultimate master piece of the full version which would probably be 20-30 levels long. I will work on it more however though it'll be on the more technical side of things, the things you don't "see" but making it more efficient for me to work on.

Artwork from the first game.
Other things that I want to work have been mentioned here , but my main next "project" of focus will probably be (though I'm not saying 100% yet) a sequel to Fluffertini's Pizza Constructor. I really loved the first game but it was buggy and I'd like to release a sequel with new knowledge and helps I have received to make it better. I'd of course make it the same concept but with better features and some new ones! I have the ideas in my head but I have to put them down on paper and write out a plan before getting started. This is one of those instances where I actually have a focus and a desire to reach, unlike Blox
where I was floundering for a bit.

That's my general update of my state of mind, I might start working on these two things right away or wait a bit to let the creativity refill itself, if nothing else I'll most likely work on the technical parts of TRG-Spring.

Thank you for reading and please don't forget to +1 on Google and check out my latest game release!



~ God Bless ~

~ Firefly